Thanks man this makes life a lot lot more easier, I definitely will go for the other plugins as well
just a suggestion, it's better not to bundle ".git" folder in the addon, and the latest changes seems to be un committed. I mean if you use git as a good practice which is perfect, I think it's better to commit your changes and then bundle the "whole thing - (anything in the .gitignore + .git folder itself)". thanks 👋👊
Thanks a lot Rafael ! I'm glad you find my addons useful !
I pushed a 2.4 version fixing the typos I made that caused issues with the o() and the snap() expressions (as we said on Discord, the remap() expression was already working fine).
just bought ur bundle for the other plugins, Awesome! impressive dev work. Can we get an example c3p with use cases for this? im struggling to understand "Transfer Picking from one Family/ObjectType to an other"; seems like pick by uid does the same. need some visuals to understand its greatness i am missing
pick by UID would require you to do a for each loop if you have multiple instances picked (which is very expensive). This transfers all possible picked instances, so it doesn't require the for each loop.
Hi Thank you so much ! I'm glad you find those addons useful :) As Federico said, one of the big benefits of this Condition is to avoid expansive "For Each" loops in some situations.
Here is a visual example of "Transfer Picking" in Action VS the vanilla way we have to it :
It allows you to pick several instances of any Family/ObjectType from the currently picked instances of any other Family/ObjectType :)
Hi ! No sadly this is made for Construct 3 only. I know some devs are still using Construct 2 but this version isn't maintained and was officially retired by the Construct Team more than 3 years ago. Some ACEs of the Utils plugin are related to features that only exist in C3 (Hierarchy and Sublayers for example) and the way addons were written wasn't the same back to C2 era.
The only reason i had to add the "Construct 2" tag is because it is the only tag related to the Construct Engine that is officially supported by itchio. But you're right, I'll ask the itchio team if they can add official support for a "Construct 3" tag as it would be helpful :)
well thanks for the info i gussie i must learn how to code my plugins for C2 with the jave scrip then ugh …..
thanks anyway love you games they inspired me a lot
← Return to tool
Comments
Log in with itch.io to leave a comment.
Thanks man this makes life a lot lot more easier, I definitely will go for the other plugins as well
just a suggestion, it's better not to bundle ".git" folder in the addon, and the latest changes seems to be un committed. I mean if you use git as a good practice which is perfect, I think it's better to commit your changes and then bundle the "whole thing - (anything in the .gitignore + .git folder itself)".
thanks 👋👊
Great tools! Congrats! I bought your Data+ and it's great.
Btw, Utils.remap and Utils.o is freezing c3 XD
Thanks a lot Rafael ! I'm glad you find my addons useful !
I pushed a 2.4 version fixing the typos I made that caused issues with the o() and the snap() expressions (as we said on Discord, the remap() expression was already working fine).
Thanks a lot for reporting those issues :)
just bought ur bundle for the other plugins, Awesome! impressive dev work. Can we get an example c3p with use cases for this? im struggling to understand "Transfer Picking from one Family/ObjectType to an other"; seems like pick by uid does the same. need some visuals to understand its greatness i am missing
pick by UID would require you to do a for each loop if you have multiple instances picked (which is very expensive).
This transfers all possible picked instances, so it doesn't require the for each loop.
Hi Thank you so much ! I'm glad you find those addons useful :)
As Federico said, one of the big benefits of this Condition is to avoid expansive "For Each" loops in some situations.
Here is a visual example of "Transfer Picking" in Action VS the vanilla way we have to it :
It allows you to pick several instances of any Family/ObjectType from the currently picked instances of any other Family/ObjectType :)
so will this work in Construct 2 as well or i mean you add a # for Construct 2 as well so
Hi ! No sadly this is made for Construct 3 only. I know some devs are still using Construct 2 but this version isn't maintained and was officially retired by the Construct Team more than 3 years ago. Some ACEs of the Utils plugin are related to features that only exist in C3 (Hierarchy and Sublayers for example) and the way addons were written wasn't the same back to C2 era.
The only reason i had to add the "Construct 2" tag is because it is the only tag related to the Construct Engine that is officially supported by itchio. But you're right, I'll ask the itchio team if they can add official support for a "Construct 3" tag as it would be helpful :)
well thanks for the info i gussie i must learn how to code my plugins for C2 with the jave scrip then ugh ….. thanks anyway love you games they inspired me a lot
Thank you very much !
Sorry i couldn't help, I never wrote plugins for C2 :/
Good luck on your projects 💪
thanks
Brilliant work
Thank you Samuel !! 🙏
And huge thanks for your unbelievable donation to the project ❤️
I'm just amazed.