WISHLIST  |  PLAY THE DEMO  |  DISCORD  |  PRESSKIT


YOU ARE THE FINAL BOSS

  • Brutal and funny roguelike 
  • Brotato-like, also inspired by The Binding of Isaac, Cult of the Lamb & Mobs Inc
  • Packed with tons of innovative mechanics and diverse playstyles
    • Equip Boss Patterns
    • Summon Minions
    • Kick stuff around — play soccer with minions or co-op buddies
    • Grow Plant Minions with a watercan
    • Physics-Based Attacks– like chained spikeballs
    • Turn enemies into Sheep, or Golden Statues, or both?
    • And dozens of other wild and chaotic mechanics
  • Quick and Addictive Runs (< 30 minutes)
  • Pick your Dungeon Bosses from a large roster
  • Wild Theorycrafting: Create ridiculously broken and unique build each run like in Isaac
  • Endless Replayability
  • Cute and Badass artstyle
  • Meta Humor, RPG Parody Universe
  • Banger OST
  • Twitch Streamer Mode (destroy your chat)
  • Steam Deck support
  • Singleplayer & Co-op support (+Steam Remote Play Together)
  • Solodev by Triple Ludum Dare Winner Overboy



The Downloadable version of this Demo is available on Steam
Changelog available on Discord


WISHLIST  |  PLAY THE DEMO  |  DISCORD  |  PRESSKIT


Updated 1 hour ago
Published 2 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 4.5 out of 5 stars
(20 total ratings)
AuthorOVERBOY ツ
GenreAction, Role Playing, Survival
Made withConstruct
Tags2D, Arcade, Bullet Hell, Fantasy, Multiplayer, Roguelike, Short, Singleplayer
Average sessionAbout a half-hour
LinksSteam

Comments

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contracts on the game

Love the art style, upgrades, controls, etc. Balance might be the only thing off about this. If you were to add anything, I would want to see more variety in the stages, similar to Vampire Survivor. Otherwise- really great.

(+1)

Thank you so much! I’ll keep working on the balance with each update, and I appreciate the suggestion on stage variety!

Torch IV has a problem rounding numbers in the stats hover over display. Other levels of torches work
(1 edit)

Thanks, I'll fix this displayed rounding number issue soon!

For now I'd say it's fun, but lacking a bit in balance. I absolutely suck at brotatolikes. But find this one easy, so it's probably undertuned as far as difficulty is concerned. The power and availability of HP and regen items, makes you just literally not care if you get hit. Then the relatively strong armor on top and you're just too tanky for anything to feasibly ever kill you.

(1 edit) (+1)

Thanks for the feedback! Sounds like tanky builds might be a bit too forgiving right now, i'll do some balancing changes

(1 edit)

Life steal has similar issues too. There's also the standard issue with knockback in these kinds of games. The lack of any enemy resistance/diminishing returns, means it's way too easy to get enough knockback that enemies cannot touch you anymore. Ranged attacks are too few and far between to worry about with the current levels of sustain. Meaning you can just Stand Still and Kill way too realiably.


Edit: Lategame with 6x Wands I'm getting so much screen shake it's triggering simulation sickness.

(1 edit)

thanks for your feedback, it will help for the game balancing!
For now I try to avoid diminishing returns by design to make sure each feature and stat is super easy to understand because I dislike when roguelike gets too opaque, I prefer that the player fully and easily undestand each of its choices, but yeah that involves a bood balance to find!

In future updates, Life Steal will become harder to get, Knockback will be capped at lower maximum applied values.

Regarding the overall difficulty, the full version has 3 extra level of difficulties, and based on some feedbacks i have from beta testers, the balance between the 5 difficulty modes seem to be close to what i'm aiming for (minus some issues like you pointed out, and of course some balancing required on specific builds and items)

There is already an option to disable screenshakes ;)

Edit: Would you be interested to join the beta-test of the full game? If so please join the Discord and ping me in DM ;)

Very cool in it's current state. I love how much it really emphasises movement like how some active abilities need to be grabbed from around the arena to do them

That said, I think enemy projectiles could honestly stand out more. I could hardly see them at times in all the chaos.

Still, I think this is a pretty solid base right now, and as always, you have a beautiful visual style, though I feel like the game suffers a little from how busy it can get. Great stuff so far though

(+1)

Thanks Bad Piggy! Really glad you’re enjoying the mechanics. I appreciate the feedback on projectile visibility and how busy things can get. I’ll definitely look into ways to improve those aspects. Really grateful for the kind words and thoughtful feedback!

A copy of the brotato), but still fun.

(2 edits) (+1)

Hey thanks a lot! Yes this game is a Brotato-like with many twists and new innovative mechanics, such as:
- Equippable Boss Patterns (active skills you can trigger by picking orbs on the map)
- Minion Summoning
- Growing Plant Minions with a watercan
- Amount and Size stats 
- Physics-Based Weapons – like chained spikeballs
- Kickable stuff (you can even play soccer with your minions or other co-op players)
- Playable character merge feature (get the effect of 2 different characters or more at the same time)
- Dozens and dozens of unique effects (turning enemies into Sheep, or Golden Statues, or both?)
I'm aiming for something like The Binding of Isaac meets Brotato — a deep, replayable experience full of chaotic synergies and wild builds that feel totally unique each run, with all the "being a boss fantasy and humor" deeply included in the mechanics and content :)