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(+2)

this is really cooooooooooool game

I wish that this game can be online and the players can choose their noob and one player can be the boss

Interesting game :) Died at wave 20 like a n00b

This game is quite fun! The Adept is OP

i got stuck in the wall and i won?

Lol was it after using a Wrecking Ball or Impact skill? It seems to happen on rare occasions

i mean this with the utmost respect. fuck wave 19.

(+1)

this is really really cool

(+1)

I can't wait for the full release, this is really fun

(+1)

I definitely won't be gettng steam, but if the full version is available here on Itch, I'll buy it here.

the boss / freezard didnt last 5 seconds and did 0 dmg xd

(1 edit)

pierce and bounce nice too, and size + scared shopkeeper or just size

fun game, but wand and adept aka the guy that makes the ritual circile breaks this ridiculously u just get all 6 wands and stand in circle , get some lifesteal and you only need like enough hp to tank an attack or 2 and lot  of range and well you can just afk and come out last 10 second and claim stuff

(+2)

very nice rogulike

(+2)

The sound track is PEAK! I loved playing this, and my partner who normally doesn't play games like this one had a good time as well. 

I enjoyed the learning curve and I can't wait to play the harder difficulties.

Here's a video I made, my partner jumped in for a few minutes as well.

(+1)

so fun

(+1)

Very addictive!

(+1)

love the playstyle and the art style definitly fun to play plus the music is the cherry on top

(+1)

really fun game cant wait for the full game

I chose the laser eye. How do I turn the attack around? Can I even do that?

Hey, the laser eye gets a random direction at the start of each wave, it's one of the specificities of this attack ;)

ok thanks

(+1)

Gameplay and Critique ;)

(+1)

Thanks a lot for the awesome video and the feedback! :)

Just to know browser progress keep getting reset.

(2 edits) (+1)

Thanks for the report! Could it be due to some of your browser settings?
Unfortunately, browser-based games can't always guarantee reliable local saves due to how browsers handle storage.
To avoid this in the future, I recommend trying the downloadable version of the demo,  it provides a more stable environment for saving progress. :)

(+1)

epic.

(1 edit) (+1)

Very nice. Spent couple hours easy=)
UPD: And some more

Cool Game

es un juego que ya jugue en su momento cuando tenias menos cosas y ahora que esta actualizado quisiera grabarlo otra vez
(+2)

EPIC


love the spiders ♥

(1 edit) (+2)

Okay so.... tried out a few things, and some Dev suggestions to report:

Bigfoot is such a cool idea, and running around at that speed with like.... all THAT going on just gave me motion sickness.

Summoner is hysterical fun. All hail spiders. Tomatoe's are pretty fun too.



The Adept is so cool in theory, but... once you have the right build is a bit of a "standing still simulator"  Also, if you have totoms or other turrets, there's very much the question each round of "Will my circle spawn NEAR the totoms (instant win), or far from them (oh no)"   I kind of wonder if the mage circle should like... fizzle out after 20 seconds and appear somewhere else. Just... something to give a bit more dynamism, and to make the original spawn point less critical.



Okay: added thoughts:

Watering psycotic tomatoes feels great.

Being a malevolent spider with 8 arms feels amazing. Feels very good and natural.

"Orbital" is one of the greatest and most fun abilities in the game.  I would take this even without the damage boost.


Lots of fun, but also very silly. Good job.

with some size you can kick the totems around to reposition them towards your circle, it benefits them too, adept can choose the wand at the start and with it you have no sustain problem anyway whatever build you want to set up

Oh damn- only just found out you can kick the totems!

Okay, yeah in this case all is well. Or at least.... I still think a moving circle could be cool, but the fact that you can move your totems over to where the circle is makes things much better.

(+1)

just get enough amount+size and they hit everything, bounce is overkill

(+1)

Lost track of time 10 hours in and still hooked. Absolutely love it! Can't wait for the full release

Pretty good!

It's a pretty addictive game, congrats! I lowkey missed a bit of satisfaction on the weapons though.

(+1)

Congrats on the game! I really like the weapons that you interact with which gives it a fun spin. (i.e. the spike ball)

Anyone know good combos for the items? (I just pick randomly.)

(1 edit) (+2)

lasers plus amount+adept some arcane for basic dmg (its instable to setup and only overboy starts with one)
totems +amount+ bounce+adept optional size and arcane you can stand still in the end

all shovels with crit, strength their extra souls help you snowball hard and easy probably the most straightforward and stable very good build you can beat the game with nearly anything its well balanced but this one is very strong and easy (realized in the end that all size was wasted on this)


soul flask, more chests are near always must pick, the high luck value ones give you better items 

the free reroll is a must pick, lightning dagger is somewhat unique as it  can carry you the entire early game even if you do not get enough element damage (I understand that the more gimmicky things like pets and kickables give the game versatility but to min max they are not that competative)

underestimated totems 

i like how you made like MULTITUDES of updates on this so like as soon as i check my feed its just this

(1 edit) (+1)

my best run so far,  there s a hidden mechanic that  makes weapons  you have more likely to drop?

(+2)

Lmao, awesome — looks like a really fun build to play! Yeah, Shop RNG uses a lot of hidden tricks to help you find relevant attacks, while still allowing unrelated ones to appear. That way, you can discover unique builds and experiment freely!

(1 edit)

Thank you so much for the incredible reception of the web demo on Itch, and to everyone who wishlisted the game! Many of the changes—along with much more to come in future updates—are directly based on your feedback here and on the game’s Discord.

I’m also excited to announce that the game will release on Steam on 8 July 2025!

Demo - Update 35 (06 June 2025)

  • Singleplayer UI: Level Up Upgrade Phase and Chest Pickup Phase UI now display the items and attacks inventories (useful to check the scaling of current equipped attacks for example)
  • Singleplayer Shop: subtle animation while selecting a Buy Button
  • Many Balancing tweaks
  • Balancing: nerfed Life Steal in various ways (lower values gained from items)
  • Balancing: nerfed Knockback in various ways (lower values gained, higher item rarity, lower max applied value)
  • Balancing: too much items enhancing HP Max were put in the Demo, this means it was easier to get a lot of HP and to survive in the Demo due to higher ratio of items providing HP
  • Added a subtle duration during which the player can still pickup Souls even if they’re slurped by the Soul Portal
  • Fine tuned the color of some weapons to improve the visibility
  • Balancing: Ballista don’t double their projectiles based on amount anymore (only number of ballistas scales with amount)
  • If Player HP is Full and HP Max > 20, the player can’t be one-shot
  • Bugfix: in-game achievement pop up could be displayed below other UI elements while it should always be above everything else
  • Potential Bugfix for a rare bug happening in Multiplayer shop where player2 Shop sections wasn’t displayed at all
  • Rework the save system in preparation for upcoming features

contracts on the game

Love the art style, upgrades, controls, etc. Balance might be the only thing off about this. If you were to add anything, I would want to see more variety in the stages, similar to Vampire Survivor. Otherwise- really great.

(+1)

Thank you so much! I’ll keep working on the balance with each update, and I appreciate the suggestion on stage variety!

Torch IV has a problem rounding numbers in the stats hover over display. Other levels of torches work
(1 edit)

Thanks, I'll fix this displayed rounding number issue soon!

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